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Quake 1 map editor

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The main team is industrial/complex and feature all what a good map really need to be enjoyable.ĭesign is good, it even impressed me knowing that Mikko mostly used the duke nukem engine to create map and that worldcraft as a totally other appoach.

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He has a marvellous site for this game and provide always good feedback for all the request i made, especially with beta-testing my map.īack to the subject, Distraction is the first quake release by Mikko and it took quite a long time to be release. I know 'virtually' the author for arround 10 years now, since my favorite game Duke Nukem. It’s not so bad - there’s a fair amount of details, the texture set is lovely and the gameplay was tested (by The Silent & Sielwolf) before release. Naturally, I had to learn the editor as I worked on the map. This may be one reason why the level is somewhat x-axis and blocky (not that that was my intention - it’s just something that happened subconsciously). Well, better late than never, eh? I’ve been building mostly Duke3D maps for the past ten years (sad, isn’t it?) so Worldcraft was somewhat new to me. I’ve been playing Quake since 1996 and I always wanted to make a level.